Psychic NuggetSep 30, 2019Dev Blog - PAXOur 2D artist has been busy at work creating a banner to present at PAX Aus and with this design we feel this will communicate what our...
Psychic NuggetSep 12, 2019Dev Blog - Monthly update #3For the past month everyone has been play testing and searching for any bugs to get rid of before PAX Australia. All levels have been...
Psychic NuggetAug 12, 2019Dev Blog - Guard catching & marksLast couple of weeks the UI design, 3D modeller and Software engineer have been working close to set up the style and texture for the...
Psychic NuggetJul 26, 2019Dev Blog - Monthly update #2Team has been playing around with the level builder tool as well as testing out interactions in the game. Have a simple interaction of...
Psychic NuggetJun 20, 2019Dev Blog - Level Builder ToolOur Software Engineers have been working hard to create a level builder tool to ensure that all prefabs created are in one convenient...
Psychic NuggetJun 2, 2019Dev Blog - Controller layout & Monthly update # 1Been nearly a month since the last update, the team has been going through many changes to the level design and mechanics of the game....
Psychic NuggetMay 6, 2019Dev Blog - CrosshairPast couple of weeks our UI designer has been working on some crosshairs that could be potentially used in the game, the crosshair will...
Psychic NuggetMay 5, 2019Dev Blog - Eagle Vision and UIThe past few weeks we have added in a simple user interface to show the player how much energy they have left, this mechanic is to show...
Psychic NuggetApr 19, 2019Dev Blog - First Level DesignOur first level designed on paper, the aim of this is to get some provided feedback as well as get a better in depth understanding of how...
Psychic NuggetApr 11, 2019Dev Blog - LumpyToday we had one of our 3D modellers work on a few different types of eyelids and how they open and close, we believe that Lumpy is a...
Psychic NuggetApr 9, 2019Dev Blog - Filler ArtFirst quick filler art of how one of our levels will be laid out as well as the style we are looking for when designing the art style for...
Psychic NuggetApr 8, 2019Dev Blog - Logo and nameToday the game has officially received a name and Logo, Frequent Flyer, at the moment this is more of a placeholder name and logo. The...
Psychic NuggetApr 7, 2019Dev Blog - Object MovingHaving able to create a couple of models as well as Lumpy’s model we were able to implement them in Unity and testing out object moving...
Psychic NuggetMar 11, 2019Dev Blog - PrototypeToday marks our first ever mini pre-prototype that showcases movement and interaction with light destruction as well as being able to...