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Dev Blog - Monthly update #3

  • Writer: Psychic Nugget
    Psychic Nugget
  • Sep 12, 2019
  • 1 min read

For the past month everyone has been play testing and searching for any bugs to get rid of before PAX Australia. All levels have been implemented in the game as well as the removal of the UI showcasing power consumption. We believe that having a resource bar was constraining the gameplay and resulting in “dull moments”, the removal of the resource bar should ensure that there is no down time and allowing the player to use the powers whenever they want.


The marketing team has started a twitter account to create a following and anyone who has been following prior through play testing events now has a place to be kept up to date. This will also help strengthen our networking in the industry and another means of communication in regards to feedback. The screenshot presented also shows the change of art style to the game overall, originally we had wanted a realistic feel/environment. But as we have played more and more we want to tone down the realistic colours and approach with colours that give more of pop but still retain a hint of realism.


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