top of page

Dev Blog - First Level Design

  • Writer: Psychic Nugget
    Psychic Nugget
  • Apr 18, 2019
  • 1 min read

Our first level designed on paper, the aim of this is to get some provided feedback as well as get a better in depth understanding of how enemies move, where objects are placed as well as ones that can be moved, manipulated and lastly where the player will spawn and the end goal.


Comments


bottom of page