Dev Blog - Guard catching & marks
Last couple of weeks the UI design, 3D modeller and Software engineer have been working close to set up the style and texture for the...
Last couple of weeks the UI design, 3D modeller and Software engineer have been working close to set up the style and texture for the...
Our Software Engineers have been working hard to create a level builder tool to ensure that all prefabs created are in one convenient...
The past few weeks we have added in a simple user interface to show the player how much energy they have left, this mechanic is to show...
Having able to create a couple of models as well as Lumpy’s model we were able to implement them in Unity and testing out object moving...
Today marks our first ever mini pre-prototype that showcases movement and interaction with light destruction as well as being able to...