Our 2D artist has been busy at work creating a banner to present at PAX Aus and with this design we feel this will communicate what our game is as well as it being eye catching. Many hours have been put into the creation of the game as well as the last couple of weeks of play testing (and up until PAX AUS) and debugging to ensure that the game is bug free as possible as well as the queue times for when certain sounds play, so far the sound effects in the game are working as according. Only a slight problem with the fade in and outs of the music which is a simple fix. One of the main problems are some of the prefabs in game have some collision problems with guards in the game, this will be the main focus up and until PAX Australia. It seems to be the main problem as the guard catches Lumpy in the most bizarre
sections of the levels.
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